如果你想用Adobe Flex一试身手来创建富因特网应用程序(RIA),这是一本让你起步的理想书籍。《Flex 3编程》为帮助你理解Flex 3核心概念打下坚实的基础,并对如何、为何以及何时使用Flex的特定功能提供有价值的见解。难以计数的例子和实例代码演示了使用免费Flex开发工具包来构建完整实用的网络应用程序的方法。
图书 | Flex3编程(影印版) |
内容 | 编辑推荐 如果你想用Adobe Flex一试身手来创建富因特网应用程序(RIA),这是一本让你起步的理想书籍。《Flex 3编程》为帮助你理解Flex 3核心概念打下坚实的基础,并对如何、为何以及何时使用Flex的特定功能提供有价值的见解。难以计数的例子和实例代码演示了使用免费Flex开发工具包来构建完整实用的网络应用程序的方法。 内容推荐 如果你想用Adobe Flex一试身手来创建富因特网应用程序(RIA),这是一本让你起步的理想书籍。《Flex 3编程》为帮助你理解Flex 3核心概念打下坚实的基础,并对如何、为何以及何时使用Flex的特定功能提供有价值的见解。难以计数的例子和实例代码演示了使用免费Flex开发工具包来构建完整实用的网络应用程序的方法。本书是Adobe公司的Flex 3参考文档的绝妙伴侣书。通过本书,你将学到:Flex框架内部的细节;使用MXML和ActionScript编程;用户界面组件的架构和布局;运用媒体元素的最佳实践方法;应用程序和组件的状态管理;关于使用变换和效果的锦囊妙计;调试Flex应用程序;在网络浏览器中嵌入Flex应用程序;为桌面构建AIR应用程序。 Flex 3使你置身于网络和桌面的富因特网应用程序革命的最前沿。《Flex 3编程》将帮助你从这项复杂强大的技术中获得最大的收益。 目录 Foreword Preface 1.Introducing Flex Understanding Flex Application Technologies Using Flex Elements Working with Data Services (Loading Data at Runtime) The Differences Between Traditional and Flex Web Applications Understanding How Flex Applications Work Understanding Flex and Flash Authoring What's New in Flex 3 2.Building Applications with the Flex Framework Using Flex Tool Sets Creating Projects Building Applications Deploying Applications 3. MXML Understanding MXML Syntax and Structure Making MXML Interactive 4.ActionScript Using ActionScript MXML and ActionScript Correlations Understanding ActionScript Syntax Variables and Properties Inheritance Interfaces Handling Events Error Handling Using XML Reflection 5.Framework Fundamentals Understanding How Flex Applications Are Structured Loading and Initializing Flex Applications Understanding the Component Life Cycles Loading One Flex Application into Another Flex Application Differentiating Between Flash Player and the Flex Framework Caching the Framework Understanding Application Domains Localization 6.Managing Layout Flex Layout Overview Making Fluid Interfaces Putting It All Together 7.Working with UI Components Understanding UI Components Buttons Value Selectors Text Components List-Based Controls Pop-Up Controls Navigators Control Bars 8.Customizing Application Appearance Using Styles Skinning Components Customizing the Preloader Themes Runtime CSS 9.Application Components The Importance of Application Components MXML Component Basics Component Styles 10.Framework Utilities and Advanced Component Concepts Tool Tips Pop Ups Cursor Management Drag-and-Drop Customizing List-Based Controls Focus Management and Keyboard Control 11.Working with Media Overview Adding Media Working with the Different Media Types 12.Managing State Creating States Applying States Defining States Based on Existing States Adding and Removing Components Setting Properties Setting Styles Setting Event Handlers Using ActionScript to Define States Managing Object Creation Policies (Preloading Objects) Handling State Events Understanding State Life Cycles When to Use States 13.Using Effects and Transitions Using Effects Creating Custom Effects Using Transitions Creating Custom Transitions 14.Working with Data Using Data Models Data Binding Enabling Data Binding for Custom Classes Data Binding Examples Building Data Binding Proxies 15.Validating and Formatting Data Validating User Input 16.Client Data Communication Local Connections Persistent Data Communicating with the Host Application 17.Remote Data Communication Understanding Strategies for Data Communication Working with Request/Response Data Communication Web Services Real-Time/Socket Connection File Upload/Download 18.Application Debugging The Flash Debug Player Using FDB Debugging with Flex Builder Remote Debugging Logging Using trace() Within an Application The Logging Framework Debugging Remote Data 19.Building Custom Components Component Framework Overview Component Life Cycle Component Implementation Adding Custom Properties and Events Adding Styling Support 20.Embedding Flex Applications in a Web Browser Embedding a Flex Application in HTML Integrating with Browser Buttons and Deep Linking Flash Player Security Using Runtime Shared Libraries 21.Building AIR Applications Understanding AIR Building AIR Applications Working with AIR Features Distributing AIR Applications 22.Building a Flex Application Introducing the Sample Application Utilizing Best Practices Using Blueprints and Microarchitectures Abstracting Common Patterns Index |
标签 | |
缩略图 | ![]() |
书名 | Flex3编程(影印版) |
副书名 | |
原作名 | |
作者 | (美)洛特//凯周 |
译者 | |
编者 | |
绘者 | |
出版社 | 开明出版社 |
商品编码(ISBN) | 9787802057371 |
开本 | 16开 |
页数 | 636 |
版次 | 1 |
装订 | 平装 |
字数 | 693 |
出版时间 | 2009-04-01 |
首版时间 | 2009-04-01 |
印刷时间 | 2009-04-01 |
正文语种 | 英 |
读者对象 | 青年(14-20岁),研究人员,普通成人 |
适用范围 | |
发行范围 | 公开发行 |
发行模式 | 实体书 |
首发网站 | |
连载网址 | |
图书大类 | |
图书小类 | |
重量 | 0.958 |
CIP核字 | |
中图分类号 | TP311.56 |
丛书名 | |
印张 | 41.25 |
印次 | 1 |
出版地 | 北京 |
长 | 232 |
宽 | 178 |
高 | 29 |
整理 | |
媒质 | 图书 |
用纸 | 普通纸 |
是否注音 | 否 |
影印版本 | 原版 |
出版商国别 | CN |
是否套装 | 单册 |
著作权合同登记号 | 图字10-2009-082号 |
版权提供者 | O'Reilly Media,Inc |
定价 | |
印数 | |
出品方 | |
作品荣誉 | |
主角 | |
配角 | |
其他角色 | |
一句话简介 | |
立意 | |
作品视角 | |
所属系列 | |
文章进度 | |
内容简介 | |
作者简介 | |
目录 | |
文摘 | |
安全警示 | 适度休息有益身心健康,请勿长期沉迷于阅读小说。 |
随便看 |
|
兰台网图书档案馆全面收录古今中外各种图书,详细介绍图书的基本信息及目录、摘要等图书资料。